Update handoff for readable object proxies
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# Agrarian Codex Handoff
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## Agrarian 0.1.O Readable Survival Object Proxies - 2026-05-19
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- Completed the sixth `0.1.O Investor Visual MVP And Menu Polish` item:
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`Replace box/sphere/cylinder survival objects with readable MVP meshes for
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campfires, primitive shelter pieces, resource pickups, water sources,
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wildlife, and gathered items.`
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- Latest pushed game commit:
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`63f48bc Add readable MVP survival object proxies`.
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- Changes:
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- added composed native child mesh proxies for campfires: stone/ash base,
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stacked logs, and ember proxy.
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- added composed primitive-shelter proxies: floor, rear wall, sloped roof
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panels, and frame posts.
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- added pickup/resource-node bundle and marker proxies so gathered items and
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harvestable nodes no longer read as single debug primitives.
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- added water-source proxies: stone bank, water surface, and collect marker.
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- added wildlife body/head/ear/tail proxies suitable for the MVP rabbit/
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small-wildlife pass.
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- kept the existing root components as the gameplay collision/interaction/
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save/replication contract; all added child visuals use no collision.
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- added `Docs/CharactersAndObjects/MvpReadableSurvivalObjectProxies.md`.
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- added `Scripts/verify_mvp_readable_survival_object_proxies.py`.
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- marked the roadmap item complete.
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- Verification completed:
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- `python3 Scripts/verify_mvp_readable_survival_object_proxies.py`
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- `python3 -m py_compile Scripts/verify_mvp_readable_survival_object_proxies.py`
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- `git diff --check`
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- Windows editor compile via `Scripts\BuildEditor-Windows.bat`
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- Deployment classification:
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client visual/game-code only. No multiplayer server deployment is required
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for this item.
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- Remaining known warning:
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existing direct `NetCullDistanceSquared` deprecation warnings remain in
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gameplay actors and are already tracked for future cleanup.
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## Agrarian 0.1.O MVP Character Proxy Selection - 2026-05-19
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- Completed the fifth `0.1.O Investor Visual MVP And Menu Polish` item:
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