Update handoff for sprain placeholder

This commit is contained in:
2026-05-18 13:11:58 -07:00
parent 37157782e3
commit 6dc39ddb2b
+37
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@@ -4747,3 +4747,40 @@ Roadmap state:
- Current version section: `0.1.J Injury And Basic Survival Consequences`
- Immediate next roadmap item: `Add sprain or movement penalty placeholder`.
## Agrarian 0.1.J Sprain/Movement Placeholder - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `559a5b2 Add sprain movement placeholder`
Completed roadmap item:
- `Add sprain or movement penalty placeholder`
- Survival now tracks replicated `SprainSeverity` inside
`FAgrarianSurvivalSnapshot`.
- Added `SprainExhaustionPerSecond`, `AddSprain`, and `ReduceSprain` to
`UAgrarianSurvivalComponent`.
- Generic injuries now seed sprain severity at a light placeholder ratio.
- Active sprains add light exhaustion pressure and contribute to care-history
injury burden.
- `AAgrarianGameCharacter::CalculateSurvivalMovementMultiplier` now includes
an explicit sprain movement multiplier.
- Debug HUD and `AgrarianSurvival` console output now display sprain state.
- Added `Scripts/verify_sprain_movement_placeholder.py`.
Verification:
- `python3 -m py_compile Scripts/verify_sprain_movement_placeholder.py`
passed.
- `python3 Scripts/verify_sprain_movement_placeholder.py` passed.
- `git diff --check` passed.
- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
Roadmap state:
- Current version section: `0.1.J Injury And Basic Survival Consequences`
- Immediate next roadmap item: `Add treatment item`.