Update handoff for bleeding placeholder

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2026-05-18 13:03:13 -07:00
parent a335974218
commit 37157782e3
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@@ -4713,3 +4713,37 @@ Verification:
- Roadmap/design section search passed.
- `git diff --check` passed.
## Agrarian 0.1.J Bleeding Placeholder - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `c796a99 Add bleeding survival placeholder`
Completed roadmap item:
- `Add bleeding placeholder`
- Survival now tracks replicated `BleedingSeverity` inside
`FAgrarianSurvivalSnapshot`.
- Added `BleedingDamagePerMinute`, `BleedingExhaustionPerSecond`,
`AddBleeding`, and `ReduceBleeding` to `UAgrarianSurvivalComponent`.
- Generic injuries now seed bleeding at a light placeholder ratio.
- Active bleeding applies small health and exhaustion pressure and contributes
to care-history injury burden.
- Debug HUD and `AgrarianSurvival` console output now display bleeding.
- Added `Scripts/verify_bleeding_placeholder.py`.
Verification:
- `python3 -m py_compile Scripts/verify_bleeding_placeholder.py` passed.
- `python3 Scripts/verify_bleeding_placeholder.py` passed.
- `git diff --check` passed.
- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
Roadmap state:
- Current version section: `0.1.J Injury And Basic Survival Consequences`
- Immediate next roadmap item: `Add sprain or movement penalty placeholder`.