Record UE 5.7.4 forced rebuild check
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@@ -9135,3 +9135,49 @@ Next operator guidance:
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- If Unreal shows the compile warning again, run the local
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`Scripts\BuildEditor-Windows.bat` first and inspect
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`Saved\BuildLogs\BuildEditor-Windows.log`.
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## Agrarian UE 5.7.4 Forced Rebuild Check - 2026-05-19
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Issue reported:
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- User confirmed the installed engine is Unreal Engine `5.7.4`.
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- The editor still warned that the project needed to be rebuilt with the new
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version before opening, then the editor-side rebuild failed.
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Findings:
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- Installed engine build:
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- Version: `5.7.4`
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- Changelist: `51494982`
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- Compatible changelist: `47537391`
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- Install path: `C:\Program Files\Epic Games\UE_5.7`
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- The `.uproject` `EngineAssociation` value of `"5.7"` is not by itself wrong
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for the installed `5.7.4` launcher engine.
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- The project module metadata still showed build id `47537391`, which matches
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the engine compatible changelist but can still cause confusing rebuild prompts
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after engine/package/workspace moves.
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Recovery performed:
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- Ran a forced local rebuild using Epic's `Rebuild.bat`, not the normal
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up-to-date check:
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`Rebuild.bat AgrarianGameEditor Win64 Development -Project="C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\AgrarianGame.uproject" -WaitMutex -architecture=x64 -NoUBA`
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- Result:
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- Cleaned `AgrarianGameEditor` binaries.
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- Rebuilt 11 actions.
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- Linked `UnrealEditor-AgrarianGame.dll`.
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- Wrote `AgrarianGameEditor.target`.
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- `Result: Succeeded`.
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- Verified the local project can load under UE `5.7.4` with a commandlet:
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`UnrealEditor-Cmd.exe ... -run=ResavePackages -Package=/Game/Agrarian/Maps/L_GroundZeroTerrain_Test -NullRHI`
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- Commandlet result:
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- Loaded and resaved `L_GroundZeroTerrain_Test.umap`.
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- `Success - 0 error(s), 0 warning(s)`.
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Conclusion:
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- The project is not considered lost or fundamentally corrupted based on the
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forced UE `5.7.4` rebuild and map-load smoke check.
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- If the GUI still reports a rebuild failure, inspect the newest GUI-side
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`Saved\Logs\AgrarianGame.log` and the user-profile UnrealBuildTool log, but
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treat it as an environment/stale-binary issue first.
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