Record UE 5.7.4 forced rebuild check
This commit is contained in:
@@ -9135,3 +9135,49 @@ Next operator guidance:
|
|||||||
- If Unreal shows the compile warning again, run the local
|
- If Unreal shows the compile warning again, run the local
|
||||||
`Scripts\BuildEditor-Windows.bat` first and inspect
|
`Scripts\BuildEditor-Windows.bat` first and inspect
|
||||||
`Saved\BuildLogs\BuildEditor-Windows.log`.
|
`Saved\BuildLogs\BuildEditor-Windows.log`.
|
||||||
|
|
||||||
|
## Agrarian UE 5.7.4 Forced Rebuild Check - 2026-05-19
|
||||||
|
|
||||||
|
Issue reported:
|
||||||
|
|
||||||
|
- User confirmed the installed engine is Unreal Engine `5.7.4`.
|
||||||
|
- The editor still warned that the project needed to be rebuilt with the new
|
||||||
|
version before opening, then the editor-side rebuild failed.
|
||||||
|
|
||||||
|
Findings:
|
||||||
|
|
||||||
|
- Installed engine build:
|
||||||
|
- Version: `5.7.4`
|
||||||
|
- Changelist: `51494982`
|
||||||
|
- Compatible changelist: `47537391`
|
||||||
|
- Install path: `C:\Program Files\Epic Games\UE_5.7`
|
||||||
|
- The `.uproject` `EngineAssociation` value of `"5.7"` is not by itself wrong
|
||||||
|
for the installed `5.7.4` launcher engine.
|
||||||
|
- The project module metadata still showed build id `47537391`, which matches
|
||||||
|
the engine compatible changelist but can still cause confusing rebuild prompts
|
||||||
|
after engine/package/workspace moves.
|
||||||
|
|
||||||
|
Recovery performed:
|
||||||
|
|
||||||
|
- Ran a forced local rebuild using Epic's `Rebuild.bat`, not the normal
|
||||||
|
up-to-date check:
|
||||||
|
`Rebuild.bat AgrarianGameEditor Win64 Development -Project="C:\Users\nathan\Documents\Unreal Projects\AgrarianGame\AgrarianGame.uproject" -WaitMutex -architecture=x64 -NoUBA`
|
||||||
|
- Result:
|
||||||
|
- Cleaned `AgrarianGameEditor` binaries.
|
||||||
|
- Rebuilt 11 actions.
|
||||||
|
- Linked `UnrealEditor-AgrarianGame.dll`.
|
||||||
|
- Wrote `AgrarianGameEditor.target`.
|
||||||
|
- `Result: Succeeded`.
|
||||||
|
- Verified the local project can load under UE `5.7.4` with a commandlet:
|
||||||
|
`UnrealEditor-Cmd.exe ... -run=ResavePackages -Package=/Game/Agrarian/Maps/L_GroundZeroTerrain_Test -NullRHI`
|
||||||
|
- Commandlet result:
|
||||||
|
- Loaded and resaved `L_GroundZeroTerrain_Test.umap`.
|
||||||
|
- `Success - 0 error(s), 0 warning(s)`.
|
||||||
|
|
||||||
|
Conclusion:
|
||||||
|
|
||||||
|
- The project is not considered lost or fundamentally corrupted based on the
|
||||||
|
forced UE `5.7.4` rebuild and map-load smoke check.
|
||||||
|
- If the GUI still reports a rebuild failure, inspect the newest GUI-side
|
||||||
|
`Saved\Logs\AgrarianGame.log` and the user-profile UnrealBuildTool log, but
|
||||||
|
treat it as an environment/stale-binary issue first.
|
||||||
|
|||||||
Reference in New Issue
Block a user