Update handoff for 0.1.O investor demo build
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# Agrarian Codex Handoff
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## Agrarian 0.1.O Completion And Windows Investor Demo Build - 2026-05-19
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- Completed the `0.1.O Investor Visual MVP And Menu Polish` milestone.
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- Latest pushed game commit:
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`c37d8d9 Fix Windows visual QA helper checks`.
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- Built the Windows Development investor demo from a fresh clean shared clone:
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`/mnt/projects/AgrarianGameBuild_0_1_O_Package`.
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- Demo output:
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- Linux path:
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`/mnt/projects/AgrarianGameBuild_0_1_O_Package/Builds/WindowsDevelopment`
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- Windows path:
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`P:\AgrarianGameBuild_0_1_O_Package\Builds\WindowsDevelopment`
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- Executable:
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`AgrarianGame.exe`
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- Artifact size:
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`1.1G`
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- Build verification completed:
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- Windows editor compile succeeded with
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`Scripts\BuildEditor-Windows.bat`.
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- Windows package build succeeded with
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`Scripts\PackageWindowsDevelopment.bat`.
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- Package artifact check found
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`/mnt/projects/AgrarianGameBuild_0_1_O_Package/Builds/WindowsDevelopment/AgrarianGame.exe`.
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- `Scripts\RunWindowsInvestorVisualQACheck.bat --check-tools` passed on
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the Windows build VM: packaged demo exists and `SunshineService` is
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running.
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- Build notes:
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- The build VM reported `5 physical cores / 10 logical cores` and
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approximately `32 GB` RAM during cook/package.
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- Known `NetCullDistanceSquared` deprecation warnings remain and are tracked
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for future cleanup.
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- The package also emitted Unreal's staging warning that
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`AgrarianRenderingPresets.ini` is staged but not explicitly allowed or
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denied; the file was still included.
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- The older shared checkout at `/mnt/projects/AgrarianGameBulid` was dirty
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and stale, so it was not reset or reused for this package.
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- Deployment classification:
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client/demo visual, menu, map, documentation, and QA tooling changes only.
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No multiplayer server deployment was required or performed.
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## Agrarian 0.1.O Investor Demo Acceptance Gate - 2026-05-19
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- Completed the fourteenth and final `0.1.O Investor Visual MVP And Menu
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