Update handoff for death state
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@@ -4817,3 +4817,37 @@ Roadmap state:
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- Current version section: `0.1.J Injury And Basic Survival Consequences`
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- Immediate next roadmap item: `Add death state`.
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## Agrarian 0.1.J Death State - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `d318e97 Add survival death state`
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Completed roadmap item:
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- `Add death state`
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- Survival now has replicated `bIsDead` and `LastDeathReason` fields in
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`FAgrarianSurvivalSnapshot`.
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- Health depletion latches death, zeros stamina, and records
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`health_depleted` when no other death reason is set.
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- Ordinary `RestoreHealth` no longer revives dead characters.
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- Added explicit `MarkDead` and `Revive` hooks for future respawn/admin flows.
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- Updated `AgrarianHeal` to use `Revive`.
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- Debug HUD and `AgrarianSurvival` console output now show alive/dead state.
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- Added `Scripts/verify_death_state.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_death_state.py` passed.
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- `python3 Scripts/verify_death_state.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.J Injury And Basic Survival Consequences`
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- Immediate next roadmap item: `Add respawn rules for MVP`.
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