Update handoff for death state

This commit is contained in:
2026-05-18 13:23:52 -07:00
parent 2eb55e21d0
commit 784b438464
+34
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@@ -4817,3 +4817,37 @@ Roadmap state:
- Current version section: `0.1.J Injury And Basic Survival Consequences`
- Immediate next roadmap item: `Add death state`.
## Agrarian 0.1.J Death State - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `d318e97 Add survival death state`
Completed roadmap item:
- `Add death state`
- Survival now has replicated `bIsDead` and `LastDeathReason` fields in
`FAgrarianSurvivalSnapshot`.
- Health depletion latches death, zeros stamina, and records
`health_depleted` when no other death reason is set.
- Ordinary `RestoreHealth` no longer revives dead characters.
- Added explicit `MarkDead` and `Revive` hooks for future respawn/admin flows.
- Updated `AgrarianHeal` to use `Revive`.
- Debug HUD and `AgrarianSurvival` console output now show alive/dead state.
- Added `Scripts/verify_death_state.py`.
Verification:
- `python3 -m py_compile Scripts/verify_death_state.py` passed.
- `python3 Scripts/verify_death_state.py` passed.
- `git diff --check` passed.
- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
Roadmap state:
- Current version section: `0.1.J Injury And Basic Survival Consequences`
- Immediate next roadmap item: `Add respawn rules for MVP`.