Document Agrarian asset pipeline foundation
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@@ -9632,3 +9632,34 @@ Unreal Engine install status:
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- MVP menu input and quit flow verifier passed.
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- MVP menu input and quit flow verifier passed.
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- Note: older packaged Windows investor demos will still show the previous
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- Note: older packaged Windows investor demos will still show the previous
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controls/vegetation behavior until rebuilt from the new game commit.
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controls/vegetation behavior until rebuilt from the new game commit.
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## Agrarian Asset Pipeline Foundation - 2026-05-21
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- Nathan approved realistic visual asset sourcing from Fab/free, Quixel,
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CC0/public-domain, team-created, and Nathan-supplied assets. Random scraped
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internet images/models are rejected unless license evidence is clear and
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compatible with commercial game use.
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- Created VM staging folders under:
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`/home/nathan/AssetStaging/Agrarian`
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- `Incoming`
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- `LicenseEvidence`
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- `Approved`
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- `Processed`
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- `Rejected`
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- Added repo-side policy docs:
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- `Docs/Art/AssetLicenses.md`
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- `Docs/Art/AgrarianAssetPipeline.md`
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- Added `Scripts/verify_asset_pipeline_policy.py` so future edits must keep
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the approved-source rules, staging path, license tracking, visual direction,
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and first-priority asset groups documented.
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- Updated `0.2.0 Investor Visual Credibility Baseline` to mark the asset
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acquisition and ingest pipeline foundation complete before the remaining
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visual replacement work.
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- First visual sourcing priorities:
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trees, shrubs, grasses, water/shoreline, rocks/terrain decals, two to four
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realistic post-collapse frontier humans, and old abandoned equipment being
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reclaimed by nature.
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- Verification:
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- Python compile passed for `Scripts/verify_asset_pipeline_policy.py`.
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- `Scripts/verify_asset_pipeline_policy.py` passed.
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- `git diff --check` passed.
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