Document Agrarian asset pipeline foundation

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2026-05-21 15:17:07 -07:00
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@@ -9632,3 +9632,34 @@ Unreal Engine install status:
- MVP menu input and quit flow verifier passed.
- Note: older packaged Windows investor demos will still show the previous
controls/vegetation behavior until rebuilt from the new game commit.
## Agrarian Asset Pipeline Foundation - 2026-05-21
- Nathan approved realistic visual asset sourcing from Fab/free, Quixel,
CC0/public-domain, team-created, and Nathan-supplied assets. Random scraped
internet images/models are rejected unless license evidence is clear and
compatible with commercial game use.
- Created VM staging folders under:
`/home/nathan/AssetStaging/Agrarian`
- `Incoming`
- `LicenseEvidence`
- `Approved`
- `Processed`
- `Rejected`
- Added repo-side policy docs:
- `Docs/Art/AssetLicenses.md`
- `Docs/Art/AgrarianAssetPipeline.md`
- Added `Scripts/verify_asset_pipeline_policy.py` so future edits must keep
the approved-source rules, staging path, license tracking, visual direction,
and first-priority asset groups documented.
- Updated `0.2.0 Investor Visual Credibility Baseline` to mark the asset
acquisition and ingest pipeline foundation complete before the remaining
visual replacement work.
- First visual sourcing priorities:
trees, shrubs, grasses, water/shoreline, rocks/terrain decals, two to four
realistic post-collapse frontier humans, and old abandoned equipment being
reclaimed by nature.
- Verification:
- Python compile passed for `Scripts/verify_asset_pipeline_policy.py`.
- `Scripts/verify_asset_pipeline_policy.py` passed.
- `git diff --check` passed.