Update handoff for family NPC roadmap

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2026-05-18 11:52:48 -07:00
parent cc75588cb0
commit a335974218
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@@ -4678,3 +4678,38 @@ Roadmap state:
- `0.1.I Shelter Building` is complete.
- Stop point reached as requested: Windows investor demo rebuilt.
## Agrarian Long-Term Family/NPC Intelligence Roadmap - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit:
`f3316b3 Add long-term family NPC intelligence roadmap`
Completed design/roadmap update:
- Added a phased roadmap for family members, community NPCs, and offline player
stewardship so future NPCs behave like living contributors instead of static
quest characters.
- Updated `AGRARIAN_DEVELOPMENT_ROADMAP.md` with:
- core commitments for living family/community characters and
proprietary-first NPC intelligence;
- `0.2.H Household Task And Helper Foundations`;
- `0.3.G Community NPC Behavior Foundation`;
- `0.4.F Family Agency And Emotional Life`;
- `0.4.G Offline Character Stewardship`;
- `0.5.G Settlement Labor, Care, And Community Schedules`;
- `0.6.F NPC Hardship, Adaptation, And Recovery`;
- `0.8.E Proprietary AI Simulation Research`;
- cross-cutting `N. NPC, Family, And Offline Simulation Intelligence`.
- Updated `Docs/TechnicalDesignDocument.md` with server-authoritative,
deterministic-first NPC intelligence rules, local/self-hosted AI boundaries,
and offline character stewardship constraints.
Verification:
- Roadmap/design section search passed.
- `git diff --check` passed.