Update handoff for family NPC roadmap
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@@ -4678,3 +4678,38 @@ Roadmap state:
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- `0.1.I Shelter Building` is complete.
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- Stop point reached as requested: Windows investor demo rebuilt.
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## Agrarian Long-Term Family/NPC Intelligence Roadmap - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit:
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`f3316b3 Add long-term family NPC intelligence roadmap`
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Completed design/roadmap update:
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- Added a phased roadmap for family members, community NPCs, and offline player
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stewardship so future NPCs behave like living contributors instead of static
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quest characters.
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- Updated `AGRARIAN_DEVELOPMENT_ROADMAP.md` with:
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- core commitments for living family/community characters and
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proprietary-first NPC intelligence;
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- `0.2.H Household Task And Helper Foundations`;
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- `0.3.G Community NPC Behavior Foundation`;
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- `0.4.F Family Agency And Emotional Life`;
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- `0.4.G Offline Character Stewardship`;
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- `0.5.G Settlement Labor, Care, And Community Schedules`;
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- `0.6.F NPC Hardship, Adaptation, And Recovery`;
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- `0.8.E Proprietary AI Simulation Research`;
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- cross-cutting `N. NPC, Family, And Offline Simulation Intelligence`.
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- Updated `Docs/TechnicalDesignDocument.md` with server-authoritative,
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deterministic-first NPC intelligence rules, local/self-hosted AI boundaries,
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and offline character stewardship constraints.
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Verification:
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- Roadmap/design section search passed.
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- `git diff --check` passed.
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