Document 0.1.M startup load handoff

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2026-05-18 19:32:49 -07:00
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@@ -5901,3 +5901,43 @@ Roadmap state:
- Current version section: `0.1.M Persistence MVP`
- Items remaining in `0.1.M`: `5`
- Immediate next roadmap item: `Add load-on-server-start`.
## Agrarian 0.1.M Load On Server Start - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `9aa2f8b Load world state on server start`
Completed roadmap item:
- `Add load-on-server-start`
- Added `bLoadWorldOnServerStart` to `AAgrarianGameGameMode`, enabled by
default.
- On authoritative `BeginPlay`, GameMode registers the MVP persistent actor
classes and loads the current world if a save exists.
- Startup load uses `LoadCurrentWorld` without clearing existing map actors,
so map-authored resources and startup content remain map-owned.
- Added `Scripts/verify_load_on_server_start.py`.
Verification:
- `python3 -m py_compile Scripts/verify_load_on_server_start.py` passed.
- `python3 Scripts/verify_load_on_server_start.py` passed.
- `git diff --check` passed, with Git line-ending normalization warnings for
the touched Unreal template GameMode files.
- Windows editor compile gate was attempted but blocked because
`UNRAID_PASSWORD` was not present in the shell environment.
Deployment classification:
- `Server deploy required` at milestone packaging time because this changes
authoritative server startup load behavior.
Roadmap state:
- Current version section: `0.1.M Persistence MVP`
- Items remaining in `0.1.M`: `4`
- Immediate next roadmap item: `Add initial tile registry persistence for Ground Zero`.