Document 0.1.M startup load handoff
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@@ -5901,3 +5901,43 @@ Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `5`
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- Immediate next roadmap item: `Add load-on-server-start`.
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## Agrarian 0.1.M Load On Server Start - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `9aa2f8b Load world state on server start`
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Completed roadmap item:
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- `Add load-on-server-start`
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- Added `bLoadWorldOnServerStart` to `AAgrarianGameGameMode`, enabled by
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default.
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- On authoritative `BeginPlay`, GameMode registers the MVP persistent actor
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classes and loads the current world if a save exists.
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- Startup load uses `LoadCurrentWorld` without clearing existing map actors,
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so map-authored resources and startup content remain map-owned.
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- Added `Scripts/verify_load_on_server_start.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_load_on_server_start.py` passed.
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- `python3 Scripts/verify_load_on_server_start.py` passed.
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- `git diff --check` passed, with Git line-ending normalization warnings for
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the touched Unreal template GameMode files.
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- Windows editor compile gate was attempted but blocked because
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`UNRAID_PASSWORD` was not present in the shell environment.
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Deployment classification:
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- `Server deploy required` at milestone packaging time because this changes
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authoritative server startup load behavior.
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Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `4`
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- Immediate next roadmap item: `Add initial tile registry persistence for Ground Zero`.
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