Document 0.1.M autosave handoff
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@@ -5861,3 +5861,43 @@ Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `6`
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- Immediate next roadmap item: `Add server-side save interval`.
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## Agrarian 0.1.M Server Autosave Interval - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `a7ca8d1 Add server autosave interval`
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Completed roadmap item:
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- `Add server-side save interval`
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- Added `ServerAutoSaveIntervalSeconds` to `AAgrarianGameGameMode`, defaulting
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to five minutes.
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- On authority, `BeginPlay` starts a repeating timer that calls
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`RunServerAutoSave`.
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- Autosave uses `UAgrarianPersistenceSubsystem::SaveCurrentWorld`.
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- Setting the interval to `0` disables the MVP autosave timer.
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- Added `Scripts/verify_server_save_interval.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_server_save_interval.py` passed.
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- `python3 Scripts/verify_server_save_interval.py` passed.
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- `git diff --check` passed, with Git line-ending normalization warnings for
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the touched Unreal template GameMode files.
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- Windows editor compile gate was attempted but blocked because
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`UNRAID_PASSWORD` was not present in the shell environment.
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Deployment classification:
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- `Server deploy required` at milestone packaging time because this changes
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authoritative server autosave behavior.
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Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `5`
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- Immediate next roadmap item: `Add load-on-server-start`.
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