Update handoff for campfire persistence
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@@ -4303,3 +4303,36 @@ Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `2`
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- Items remaining in `0.1.H`: `2`
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- Immediate next roadmap item: `Add persistence`.
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- Immediate next roadmap item: `Add persistence`.
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## Agrarian 0.1.H Campfire Persistence - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `7291c48 Add campfire persistence state`
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Completed roadmap item:
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- `Add persistence`
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- Added `IAgrarianPersistentStateProvider` so persistent actors can capture/apply custom save fields through the existing `UAgrarianPersistentActorComponent` path.
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- Campfires now have a persistent actor component with actor type `campfire`.
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- Campfire save state captures transform plus lit state, fuel seconds, cooking placeholder enabled state, required cooking seconds, and cooking progress seconds.
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- Campfire load state restores those values and reapplies the replicated visual state.
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- The admin/world load path now registers the `campfire` actor type along with shelters.
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- Added `Scripts/verify_fire_persistence.py`.
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- Updated the roadmap and technical design document.
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Verification:
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- `python3 -m py_compile Scripts/verify_fire_persistence.py` passed.
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- `python3 Scripts/verify_fire_persistence.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `1`
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- Immediate next roadmap item: `Connect rain/weather to fire behavior`.
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