Document 0.1.M player identity persistence handoff

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2026-05-18 19:11:39 -07:00
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@@ -5543,3 +5543,44 @@ Roadmap state:
- `0.1.K Wildlife Prototype` is complete.
- Windows investor demo has been rebuilt and is ready at the package path.
- Stop here per user instruction.
## Agrarian 0.1.M Player Identity Persistence - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `1e0d326 Save MVP player identity metadata`
Completed roadmap item:
- `Save player identity`
- Added `FAgrarianSavedPlayerIdentity` to player save records.
- Kept the existing backwards-compatible `PlayerId` string.
- Player persistence now prefers a valid `APlayerState` network unique ID,
then falls back to player name, then pawn name for local prototype sessions.
- The save record keeps safe identity metadata: stable ID, player name,
network ID, whether the network ID was used, and last known pawn name.
- Persistence documentation now explicitly states that saved player identity
does not store credentials, emails, passwords, or tokens.
- Added `Scripts/verify_player_identity_persistence.py`.
Verification:
- `python3 -m py_compile Scripts/verify_player_identity_persistence.py` passed.
- `python3 Scripts/verify_player_identity_persistence.py` passed.
- `git diff --check` passed.
- Windows editor compile gate was attempted but blocked because
`UNRAID_PASSWORD` was not present in the shell environment.
Deployment classification:
- `Server deploy required` at milestone packaging time because this changes
server-authoritative persistence/save code shared by the multiplayer host.
Roadmap state:
- Current version section: `0.1.M Persistence MVP`
- Items remaining in `0.1.M`: `13`
- Immediate next roadmap item: `Save player stats`.