Document 0.1.M player identity persistence handoff
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@@ -5543,3 +5543,44 @@ Roadmap state:
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- `0.1.K Wildlife Prototype` is complete.
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- Windows investor demo has been rebuilt and is ready at the package path.
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- Stop here per user instruction.
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## Agrarian 0.1.M Player Identity Persistence - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `1e0d326 Save MVP player identity metadata`
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Completed roadmap item:
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- `Save player identity`
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- Added `FAgrarianSavedPlayerIdentity` to player save records.
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- Kept the existing backwards-compatible `PlayerId` string.
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- Player persistence now prefers a valid `APlayerState` network unique ID,
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then falls back to player name, then pawn name for local prototype sessions.
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- The save record keeps safe identity metadata: stable ID, player name,
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network ID, whether the network ID was used, and last known pawn name.
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- Persistence documentation now explicitly states that saved player identity
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does not store credentials, emails, passwords, or tokens.
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- Added `Scripts/verify_player_identity_persistence.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_player_identity_persistence.py` passed.
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- `python3 Scripts/verify_player_identity_persistence.py` passed.
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- `git diff --check` passed.
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- Windows editor compile gate was attempted but blocked because
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`UNRAID_PASSWORD` was not present in the shell environment.
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Deployment classification:
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- `Server deploy required` at milestone packaging time because this changes
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server-authoritative persistence/save code shared by the multiplayer host.
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Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `13`
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- Immediate next roadmap item: `Save player stats`.
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