Update handoff for campfire cooking placeholder
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@@ -4238,3 +4238,37 @@ Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `4`
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- Immediate next roadmap item: `Add cooking placeholder if needed`.
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## Agrarian 0.1.H Campfire Cooking Placeholder - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `0ac4bec Add campfire cooking placeholder`
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Completed roadmap item:
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- `Add cooking placeholder if needed`
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- Added native replicated campfire cooking placeholder state on `AAgrarianCampfire`: `bCookingPlaceholderEnabled`, `CookingSecondsRequired`, and `CookingProgressSeconds`.
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- Lit campfires now advance cooking progress server-side while the placeholder is enabled.
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- Added Blueprint-callable `CanCook()` and `GetCookingProgressRatio()` helpers for future recipe UI, food transformation, and interaction hooks.
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- Kept the playable Blueprint setup repeatable by leaving the new cooking defaults native; Unreal Python did not expose these freshly-added native fields on the existing BP_Campfire CDO during this pass.
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- Added `Scripts/verify_fire_cooking_placeholder.py`.
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- Updated the roadmap and technical design document.
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Verification:
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- `python3 -m py_compile Scripts/setup_playable_blueprints.py Scripts/verify_playable_blueprints.py Scripts/verify_fire_cooking_placeholder.py` passed.
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- `python3 Scripts/verify_fire_cooking_placeholder.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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- Windows Unreal Python `setup_playable_blueprints.py` passed.
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- Windows Unreal Python `verify_playable_blueprints.py` passed.
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Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `3`
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- Immediate next roadmap item: `Add smoke/visual effect placeholder`.
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