Document Agrarian local Windows workspace

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2026-05-19 23:31:01 -07:00
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@@ -9059,3 +9059,44 @@ Residual risk:
it is still not final investor visual quality. Realistic terrain layers,
vegetation assets, water presentation, and production character art remain
the next critical investor-confidence work.
## Agrarian Development Workspace Change - 2026-05-19
New active Windows Unreal workspace:
- `C:\Users\nathan\Documents\Unreal Projects\AgrarianGame`
Process change:
- Going forward, game editing and file creation should happen in the local
Windows builder project folder instead of a mapped network drive.
- Rationale: Unreal Engine is sensitive to mapped/network project paths, and
the previous `P:`-drive workflow may have contributed to project instability,
slow builds, stale artifacts, path confusion, and mixed-folder development.
- The old `/mnt/projects/AgrarianGameBulid` network-share project should be
treated as legacy/reference until the upcoming full audit reconciles the new
local Windows project against git, build scripts, packaged demo output, and
handoff automation.
Pending user action:
- Nathan is adding Fab library assets and modules directly into the new local
Windows project folder.
Next required Codex action:
- Stand by until the user says the assets/modules are in place.
- Then run a serious audit from the new Windows-local project:
- verify git/root/source-of-truth layout,
- identify untracked or non-versioned Fab content,
- update build/package scripts to target the local Windows project,
- verify Unreal opens/builds from the local path,
- reconcile any useful files from the previous network workflow,
- document the corrected development workflow before resuming roadmap work.
Investor-demo note:
- The project is behind the intended investor visual bar. The upcoming audit
should prioritize getting real terrain, foliage, water, character, and menu
presentation assets into the playable packaged demo without destabilizing the
core survival systems.