Update handoff for full day night survival gate

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2026-05-19 14:00:51 -07:00
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commit f5da817541
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@@ -7901,3 +7901,50 @@ Roadmap state:
- Current version section: `0.1.N MVP UI And UX`
- Items remaining in `0.1.N`: `1`
- Immediate next roadmap item: `Ensure UI scales on common resolutions`.
## Agrarian 0.1.Q Full Day/Night Survival Gate - 2026-05-19
Current repo:
- `/home/nathan/AgrarianGameBuild`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `4370924 Add full day night survival QA gate`
Completed roadmap item:
- `Can survive one full day/night cycle`
- Added a repeatable MVP QA gate for surviving one compressed Agrarian day.
- Anchored the pass condition to `4 real hours = 1 in-game day`, replicated
world time/solar phase, authoritative hunger/thirst/stamina/body
temperature/health pressure, fire and shelter mitigation, critical survival
HUD visibility, and save/load persistence coverage.
- Refreshed the stat save/load verifier to match the current
`RestoreSavedItems` inventory restore path.
Verification:
- `python3 Scripts/verify_full_day_night_survival_qa_gate.py` passed.
- `python3 Scripts/verify_agrarian_calendar_helpers.py` passed.
- `python3 Scripts/verify_world_time_persistence.py` passed.
- `python3 Scripts/verify_stat_save_load_support.py` passed.
- `python3 Scripts/verify_shelter_weather_protection.py` passed.
- `python3 -m py_compile Scripts/verify_full_day_night_survival_qa_gate.py Scripts/verify_stat_save_load_support.py` passed.
- `git diff --check` passed.
Deployment classification:
- `Gameplay/server-relevant QA gate`.
- No immediate multiplayer server deploy for this item alone; include it in the
final 0.1.Q package/deploy decision.
Automation:
- Email summary sent to `nathan@pacificao.com` through the current local
project mail helper, not AWS SES.
Roadmap state:
- Current version section: `0.1.Q MVP QA Gates`
- Items remaining in `0.1.Q`: `6`
- Immediate next roadmap item: `Can die from survival pressure`.