Add two client connection QA gate

This commit is contained in:
2026-05-19 13:49:06 -07:00
parent 388ae36392
commit 57dd034bba
4 changed files with 118 additions and 1 deletions
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@@ -49,3 +49,25 @@ Required evidence:
This gate is server-relevant and requires multiplayer server verification when
server launch tooling or deployed package contents change.
## Two-Client Connection
The two-client connection gate proves the MVP can be tested as a multiplayer
session with two packaged Windows clients connected to the same Ground Zero
server.
Required evidence:
- The server launch gate is passing.
- `Scripts/RunTwoClientConnectionSmoke-Windows.bat --check-tools` confirms the
packaged client exists.
- The helper launches two clients against the same endpoint:
`play.agrariangame.com:7777` by default, or a supplied LAN endpoint such as
`192.168.5.15:7777`.
- Both clients reach the same Ground Zero session.
- Testers confirm both clients see the same time/weather and can remain
connected long enough to begin the smoke test.
The manual observation steps continue in
`Docs/Ops/MultiplayerLatencyTestPlan.md` until gameplay automation can drive
two clients directly.