Update handoff for campfire smoke placeholder
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@@ -4272,3 +4272,34 @@ Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `3`
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- Items remaining in `0.1.H`: `3`
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- Immediate next roadmap item: `Add smoke/visual effect placeholder`.
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- Immediate next roadmap item: `Add smoke/visual effect placeholder`.
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## Agrarian 0.1.H Campfire Smoke Placeholder - 2026-05-17
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `c60b975 Add campfire smoke placeholder`
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Completed roadmap item:
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- `Add smoke/visual effect placeholder`
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- Added a native assetless `SmokeEffect` `UParticleSystemComponent` to `AAgrarianCampfire`.
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- Smoke starts inactive, is attached above the fire mesh, and activates/deactivates through the same replicated visual-state path as fire light intensity.
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- Final smoke/ember assets can now be assigned later without changing gameplay code.
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- Added `Scripts/verify_fire_smoke_placeholder.py`.
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- Updated the roadmap and technical design document.
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Verification:
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- `python3 -m py_compile Scripts/verify_fire_smoke_placeholder.py` passed.
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- `python3 Scripts/verify_fire_smoke_placeholder.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed through direct `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.H Fire System`
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- Items remaining in `0.1.H`: `2`
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- Immediate next roadmap item: `Add persistence`.
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