Update handoff for latency test plan
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@@ -5132,6 +5132,38 @@ Roadmap state:
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- Current version section: `0.1.L Basic Multiplayer`
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- Immediate next roadmap item: `Add basic latency testing`.
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## Agrarian 0.1.L Basic Latency Testing - 2026-05-18
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Current repo:
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- `/home/nathan/AgrarianGameBuild`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `3b772da Add multiplayer latency test plan`
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Completed roadmap item:
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- `Add basic latency testing`
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- Added `Docs/Ops/MultiplayerLatencyTestPlan.md` with clean LAN, mild WAN,
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and rough WAN Unreal packet-simulation profiles.
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- Added `Scripts/LatencyTestProfiles-Windows.bat` to print the test console
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commands and reset commands.
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- Updated multiplayer networking design with the 0.1.L latency gate.
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- Added `Scripts/verify_basic_latency_testing.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_basic_latency_testing.py` passed.
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- `python3 Scripts/verify_basic_latency_testing.py` passed.
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- `git diff --check` passed.
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- Interactive latency playthrough is blocked until a playable server/client test
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host is available; VM-based builds remain blocked by Unraid libvirt.
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Roadmap state:
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- Current version section: `0.1.L Basic Multiplayer`
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- Immediate next roadmap item: `Add disconnect/reconnect handling`.
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## Agrarian 0.1.K Wildlife Spawn Manager - 2026-05-18
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Current repo:
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