Update handoff for latency test plan

This commit is contained in:
2026-05-18 15:19:13 -07:00
parent cb75fc358c
commit 2bd7811e47
+32
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@@ -5132,6 +5132,38 @@ Roadmap state:
- Current version section: `0.1.L Basic Multiplayer`
- Immediate next roadmap item: `Add basic latency testing`.
## Agrarian 0.1.L Basic Latency Testing - 2026-05-18
Current repo:
- `/home/nathan/AgrarianGameBuild`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `3b772da Add multiplayer latency test plan`
Completed roadmap item:
- `Add basic latency testing`
- Added `Docs/Ops/MultiplayerLatencyTestPlan.md` with clean LAN, mild WAN,
and rough WAN Unreal packet-simulation profiles.
- Added `Scripts/LatencyTestProfiles-Windows.bat` to print the test console
commands and reset commands.
- Updated multiplayer networking design with the 0.1.L latency gate.
- Added `Scripts/verify_basic_latency_testing.py`.
Verification:
- `python3 -m py_compile Scripts/verify_basic_latency_testing.py` passed.
- `python3 Scripts/verify_basic_latency_testing.py` passed.
- `git diff --check` passed.
- Interactive latency playthrough is blocked until a playable server/client test
host is available; VM-based builds remain blocked by Unraid libvirt.
Roadmap state:
- Current version section: `0.1.L Basic Multiplayer`
- Immediate next roadmap item: `Add disconnect/reconnect handling`.
## Agrarian 0.1.K Wildlife Spawn Manager - 2026-05-18
Current repo: