Update handoff for 0.1.O character proxies
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# Agrarian Codex Handoff
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## Agrarian 0.1.O MVP Character Proxy Selection - 2026-05-19
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- Completed the fifth `0.1.O Investor Visual MVP And Menu Polish` item:
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`Add first realistic playable character proxies for the selected young adult
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male and female archetypes, replacing the default mannequin/dummy
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presentation for investor builds.`
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- Latest pushed game commit:
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`bc7617b Add MVP character proxy selection`.
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- Changes:
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- added selected male/female MVP proxy application to
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`AAgrarianGamePlayerController`.
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- menu completion now issues `AgrarianSelectCharacter male|female` based on
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the selected archetype before gameplay input resumes.
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- male proxy uses `SKM_Manny_Simple`; female proxy uses `SKM_Quinn_Simple`.
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- added earth-tone Agrarian workwear material assets for both proxies under
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`Content/Agrarian/Characters/Materials`.
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- added `Scripts/setup_mvp_character_proxies.py`.
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- added `Docs/Characters/MvpCharacterProxies.md`.
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- added `Scripts/verify_mvp_character_proxies.py`.
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- always-cook coverage now includes `/Game/Agrarian/Characters`.
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- updated the character-archetype verifier for the UMG click-handler path.
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- marked the roadmap item complete.
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- Verification completed:
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- `python3 Scripts/verify_mvp_character_proxies.py`
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- `python3 Scripts/verify_mvp_character_archetype_choice.py`
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- `python3 -m py_compile ...`
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- `git diff --check`
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- Windows Unreal Python:
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`Scripts\setup_mvp_character_proxies.py`
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- Windows editor compile via `Scripts\BuildEditor-Windows.bat`
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- Deployment classification:
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client character/UI/C++/asset cook only. No multiplayer server deployment is
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required for this item.
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- Caveat:
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these are still MVP proxy humans based on the available mannequin meshes, not
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final production character art. They replace the single default dummy
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presentation and create the runtime selection path for final realistic assets.
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## Agrarian 0.1.O GPU Startup Visual Test Gate - 2026-05-19
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- Completed the fourth `0.1.O Investor Visual MVP And Menu Polish` item:
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