Update handoff for bleeding placeholder
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@@ -4713,3 +4713,37 @@ Verification:
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- Roadmap/design section search passed.
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## Agrarian 0.1.J Bleeding Placeholder - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `c796a99 Add bleeding survival placeholder`
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Completed roadmap item:
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- `Add bleeding placeholder`
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- Survival now tracks replicated `BleedingSeverity` inside
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`FAgrarianSurvivalSnapshot`.
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- Added `BleedingDamagePerMinute`, `BleedingExhaustionPerSecond`,
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`AddBleeding`, and `ReduceBleeding` to `UAgrarianSurvivalComponent`.
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- Generic injuries now seed bleeding at a light placeholder ratio.
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- Active bleeding applies small health and exhaustion pressure and contributes
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to care-history injury burden.
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- Debug HUD and `AgrarianSurvival` console output now display bleeding.
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- Added `Scripts/verify_bleeding_placeholder.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_bleeding_placeholder.py` passed.
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- `python3 Scripts/verify_bleeding_placeholder.py` passed.
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- `git diff --check` passed.
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- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
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Roadmap state:
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- Current version section: `0.1.J Injury And Basic Survival Consequences`
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- Immediate next roadmap item: `Add sprain or movement penalty placeholder`.
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