Update handoff for vegetation ignition checks

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2026-05-19 12:14:52 -07:00
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# Agrarian Codex Handoff
## Agrarian 0.1.P Vegetation Ignition Checks - 2026-05-19
- Completed the sixth `0.1.P MVP Audio And Atmosphere` item:
`Add grass and forest ignition checks from irresponsible fire placement,
wind/weather, dry fuel, nearby vegetation, and burn duration.`
- Latest pushed game commit:
`dca9d01 Add vegetation ignition risk checks`.
- Changes:
- added foliage fuel counting around world locations for grass, shrubs, and
trees.
- added replicated campfire grass/brush and forest ignition risk scores.
- added grass/brush and forest ignition flags.
- tied ignition accumulation to campfire risk, nearby dry fuel, burn duration,
wind speed, weather, and cleared-area safety.
- persisted vegetation ignition risk state with campfire persistence.
- updated technical design notes and marked the roadmap item complete.
- added `Scripts/verify_vegetation_ignition_checks.py`.
- Verification completed:
- `python3 Scripts/verify_vegetation_ignition_checks.py`
- `python3 -m py_compile Scripts/verify_vegetation_ignition_checks.py`
- `git diff --check`
- Deployment classification:
replicated gameplay/persistence change. Multiplayer server deployment can
wait for the milestone package unless live fire-risk testing is needed now.
## Agrarian 0.1.P Unattended Fire Risk - 2026-05-19
- Completed the fifth `0.1.P MVP Audio And Atmosphere` item: