Update handoff for vegetation ignition checks
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# Agrarian Codex Handoff
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## Agrarian 0.1.P Vegetation Ignition Checks - 2026-05-19
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- Completed the sixth `0.1.P MVP Audio And Atmosphere` item:
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`Add grass and forest ignition checks from irresponsible fire placement,
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wind/weather, dry fuel, nearby vegetation, and burn duration.`
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- Latest pushed game commit:
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`dca9d01 Add vegetation ignition risk checks`.
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- Changes:
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- added foliage fuel counting around world locations for grass, shrubs, and
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trees.
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- added replicated campfire grass/brush and forest ignition risk scores.
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- added grass/brush and forest ignition flags.
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- tied ignition accumulation to campfire risk, nearby dry fuel, burn duration,
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wind speed, weather, and cleared-area safety.
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- persisted vegetation ignition risk state with campfire persistence.
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- updated technical design notes and marked the roadmap item complete.
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- added `Scripts/verify_vegetation_ignition_checks.py`.
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- Verification completed:
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- `python3 Scripts/verify_vegetation_ignition_checks.py`
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- `python3 -m py_compile Scripts/verify_vegetation_ignition_checks.py`
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- `git diff --check`
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- Deployment classification:
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replicated gameplay/persistence change. Multiplayer server deployment can
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wait for the milestone package unless live fire-risk testing is needed now.
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## Agrarian 0.1.P Unattended Fire Risk - 2026-05-19
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- Completed the fifth `0.1.P MVP Audio And Atmosphere` item:
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