Update handoff for wildlife spawn manager

This commit is contained in:
2026-05-18 14:17:59 -07:00
parent 1e10a3bd14
commit 9b3ce29227
+34
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@@ -5016,3 +5016,37 @@ Roadmap state:
- `0.1.J Injury And Basic Survival Consequences` is complete.
- Windows investor demo has been rebuilt and is ready at the package path.
- Stop here per user instruction.
## Agrarian 0.1.K Wildlife Spawn Manager - 2026-05-18
Current repo:
- `/mnt/projects/AgrarianGameBulid`
- GitHub remote: `pacificao/AgrarianGameBuild`
- Current branch: `main`
- Latest pushed game commit: `494fe6f Add wildlife spawn manager`
Completed roadmap item:
- `Add spawn manager`
- Added `AAgrarianWildlifeSpawnManager`, a replicated,
server-authoritative spawn manager actor for MVP wildlife population seeding.
- Designers can configure wildlife class, initial spawn count, max active
population, spawn radius, respawn interval, spawn-on-begin-play, and
optional navigation projection.
- Spawned wildlife actors remain authoritative server spawns and are tracked
by the manager for active population limits.
- Updated roadmap and technical design documentation.
- Added `Scripts/verify_wildlife_spawn_manager.py`.
Verification:
- `python3 -m py_compile Scripts/verify_wildlife_spawn_manager.py` passed.
- `python3 Scripts/verify_wildlife_spawn_manager.py` passed.
- `git diff --check` passed.
- Windows editor build passed via `Scripts\BuildEditor-Windows.bat`.
Roadmap state:
- Current version section: `0.1.K Wildlife Prototype`
- Immediate next roadmap item: `Add performance limits`.