Update handoff for water source visual pass

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2026-05-19 11:02:04 -07:00
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# Agrarian Codex Handoff # Agrarian Codex Handoff
## Agrarian 0.1.O Water Source Visual Pass - 2026-05-19
- Completed the eighth `0.1.O Investor Visual MVP And Menu Polish` item:
`Add a real water-source visual pass with surface material, edge treatment,
scale, and placement that reads as collectable freshwater instead of a
placeholder plane.`
- Latest pushed game commit:
`d0c1e22 Add Ground Zero water source visual gate`.
- Changes:
- added `Docs/Terrain/GroundZeroWaterSourceVisualPass.md`.
- added `Scripts/verify_ground_zero_water_source_visual_pass.py`.
- updated `Scripts/setup_ground_zero_demo_map.py` so the Ground Zero
freshwater source keeps sandstone material on its root/bank proxies while
applying freshwater material only to the water surface and collect marker.
- regenerated `Content/Agrarian/Maps/L_GroundZeroTerrain_Test.umap`.
- marked the roadmap item complete.
- Verification completed:
- `python3 -m py_compile Scripts/setup_ground_zero_demo_map.py Scripts/verify_ground_zero_water_source_visual_pass.py`
- `git diff --check`
- Windows Unreal Python:
`Scripts\setup_ground_zero_demo_map.py`
- Windows Unreal Python:
`Scripts\verify_ground_zero_water_source_visual_pass.py`
- passed with one labeled freshwater source, 4 native visual components,
and 4 nearby water-bank/reed dressing actors.
- Deployment classification:
client map/visual/script/docs only. No multiplayer server deployment is
required for this item.
## Agrarian 0.1.O Ground Zero Investor Biome Dressing - 2026-05-19 ## Agrarian 0.1.O Ground Zero Investor Biome Dressing - 2026-05-19
- Completed the seventh `0.1.O Investor Visual MVP And Menu Polish` item: - Completed the seventh `0.1.O Investor Visual MVP And Menu Polish` item: