Update handoff for structure ignition risk
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# Agrarian Codex Handoff
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## Agrarian 0.1.P Structure Ignition Risk - 2026-05-19
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- Completed the seventh `0.1.P MVP Audio And Atmosphere` item:
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`Add shelter/structure ignition risk when fires are placed too close to
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primitive shelters, wood piles, flammable crafting stations, or settlement
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objects.`
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- Latest pushed game commit:
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`168cd0e Add structure ignition risk checks`.
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- Changes:
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- added replicated structure ignition risk and ignition flag to campfires.
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- checks nearby primitive shelters and flammable wood/fiber resource nodes as
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MVP stand-ins for wood piles, flammable crafting stations, and settlement
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objects.
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- skips the structure check for contained fires.
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- scales risk with burn duration, weather/wind, and current fire-risk ratio.
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- persists structure ignition risk state with campfire persistence.
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- updated technical design notes and marked the roadmap item complete.
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- added `Scripts/verify_structure_ignition_risk.py`.
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- Verification completed:
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- `python3 Scripts/verify_structure_ignition_risk.py`
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- `python3 -m py_compile Scripts/verify_structure_ignition_risk.py`
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- `git diff --check`
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- Deployment classification:
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replicated gameplay/persistence change. Multiplayer server deployment can
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wait for the milestone package unless live fire-risk testing is needed now.
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## Agrarian 0.1.P Vegetation Ignition Checks - 2026-05-19
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- Completed the sixth `0.1.P MVP Audio And Atmosphere` item:
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