Update handoff for structure ignition risk

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2026-05-19 12:17:24 -07:00
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# Agrarian Codex Handoff
## Agrarian 0.1.P Structure Ignition Risk - 2026-05-19
- Completed the seventh `0.1.P MVP Audio And Atmosphere` item:
`Add shelter/structure ignition risk when fires are placed too close to
primitive shelters, wood piles, flammable crafting stations, or settlement
objects.`
- Latest pushed game commit:
`168cd0e Add structure ignition risk checks`.
- Changes:
- added replicated structure ignition risk and ignition flag to campfires.
- checks nearby primitive shelters and flammable wood/fiber resource nodes as
MVP stand-ins for wood piles, flammable crafting stations, and settlement
objects.
- skips the structure check for contained fires.
- scales risk with burn duration, weather/wind, and current fire-risk ratio.
- persists structure ignition risk state with campfire persistence.
- updated technical design notes and marked the roadmap item complete.
- added `Scripts/verify_structure_ignition_risk.py`.
- Verification completed:
- `python3 Scripts/verify_structure_ignition_risk.py`
- `python3 -m py_compile Scripts/verify_structure_ignition_risk.py`
- `git diff --check`
- Deployment classification:
replicated gameplay/persistence change. Multiplayer server deployment can
wait for the milestone package unless live fire-risk testing is needed now.
## Agrarian 0.1.P Vegetation Ignition Checks - 2026-05-19
- Completed the sixth `0.1.P MVP Audio And Atmosphere` item: