Document 0.1.M player stats persistence handoff
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@@ -5584,3 +5584,45 @@ Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `13`
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- Immediate next roadmap item: `Save player stats`.
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## Agrarian 0.1.M Player Stats Persistence - 2026-05-18
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Current repo:
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- `/mnt/projects/AgrarianGameBulid`
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- GitHub remote: `pacificao/AgrarianGameBuild`
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- Current branch: `main`
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- Latest pushed game commit: `82f60f4 Document player stats persistence`
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Completed roadmap item:
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- `Save player stats`
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- Confirmed player stats already persist through
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`FAgrarianSavedPlayer::Survival`.
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- The saved survival snapshot covers health, stamina, exhaustion, hunger,
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thirst, body temperature, injury, bleeding, sprain, sickness, death state,
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and death reason.
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- Restore continues through `UAgrarianSurvivalComponent::ApplySavedState`.
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- Updated persistence documentation and roadmap wording to make the save
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contract explicit.
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- Added `Scripts/verify_player_stats_persistence.py`.
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Verification:
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- `python3 -m py_compile Scripts/verify_player_stats_persistence.py` passed.
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- `python3 Scripts/verify_player_stats_persistence.py` passed.
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- `git diff --check` passed.
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- No Windows editor compile was run for this item because it only documented
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and verified an existing C++ persistence path.
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Deployment classification:
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- `Docs/email only` for this item.
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- Milestone still has `Server deploy required` pending because earlier 0.1.M
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persistence runtime changes affect the multiplayer host.
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Roadmap state:
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- Current version section: `0.1.M Persistence MVP`
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- Items remaining in `0.1.M`: `12`
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- Immediate next roadmap item: `Save long-term character care history placeholders without applying aging gameplay yet`.
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